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Sunday 29 July 2012

Waves

Here is a link to know more about waves. The notes provided are easy to understand and will prove to helpful.

Click below:
Chapter 1 Form 5- Waves

Video on Waves

Here is a video that I found that explains about waves. It is very informative and useful as it is conveyed like an e-lesson. 
Part 1

*The remaining parts can be found at the related videos section on the video's Youtube page. Enjoy! 

Physics Form 5: Chapter 1 - Electromagnetic Wave

An electromagnetic wave consists of vibration perpendicular of magnetic and electric fields.

Properties of electromagnetic wave:

-They can transfer energy from one point to another.
-They are transverse wave
-They can travel through vacuum
-They travel at the same speed of the light
-They can be polarised
-They all show reflection, refraction, interference and diffraction


Physics Form 5: Chapter 1 - Application of Destructive Interference

Noise Cancellation
Noise cancellation is a method to reduce or completely cancel out undesirable sound.
A noise-cancellation speaker emits a sound wave with the same amplitude, frequency but anti-phase with the original sound.
The waves will combine each other in a process called destructive interference, eventually the waves will cancel each other and there would be no sound.
The sum of the waves is equal to zero.





Application of noise cancellation: Headphone - people working near aircraft or in noisy factories can now wear these electronic noise cancellation headsets to protect their hearing.
Cars - The way it works is that a microphone connected to the car stereo system picks up all the sound inside the car, including music or such from the stereo. Then the noise-cancellation system subtracts the sound of the music coming from the stereo and produces noise-canceling sound waves that match the frequency of unwanted sound.
Aircraft - The system uses microphones to pick up the vibrations due to jet's engine in the cabin walls. It then analyzes the signals and generates counter vibrations in the walls to produce a net result of zero vibrations.

Physics Form 5: Chapter 1 - Application of Reflection of Sound

Echoes are caused by the reflection of sound. A sound wave will continue to bounce around or reverberate until it has lost all its energy. A wave has some of its energy absorbed by the objects it hits. The rest lost as heat energy.
The phenomenon of the reflection of sound is used to determine the distance between the two objects, for example depth of seabed, depth of cave or width of a valley. The type of sound used must be ultrasound.

Sonar (Sound Navigation and Ranging). Sonar is used to detect underwater objects (corals / fishes) or to determine the depth of the water by means of an echo. Sonar equipment emits a high frequency sound signal which is reflected by the object in the water. The reflected sound wave is received by the sonar receiver. The time taken for the echo to return is used to determine the distance of the object below the water surface.


Sonar waves of high frequency is used because it possesses more energy, high penetration power and can travel further through water.

Physics Form 5: Chapter 1 - Loudness of Sound

2. Loudness - Amplitude


The loudness of a sound depends on the wave's amplitude.
The louder the sound, the higher the amplitude. So, amplitude is also a way of measuring the energy has.


The higher the energy, the higher the amplitude resulting a louder sound.


The system used to measure the loudness of sounds is the decibel system, given the unit dB.

Range (dB)
Description
Examples
0 - 30
Very Quiet
This is the threshold of human hearing, up to the sound of a quiet whisper.
31 - 50
Quiet
This is an average quiet house, with maybe the sound of a fridge running or someone moving around.
51 - 70
Normal
Regular daily sounds like people talking.
71 - 90
Loud
This is the point where a sound becomes annoying or distracting. Vacuums or a noisy car on a busy street are at these levels.
91 - 110
Very Loud
Most people will try to avoid being in areas this loud. Prolonged exposure can cause permanent ear damage. Temporary effects, like "stereo hiss", may happen.
111 +
Painful!!!
Even limited exposure to levels this high will cause permanent hearing loss.

Amplifier is a device to increase the loudness of sound by use of an external energy source. It drives the loudspeakers used in PA system to make the human voice louder.

Physics Form 5: Chapter 1 - Pitch of the Sound



Generally, there are three characteristics of sound:
  • frequency affects pitch of the sound
  • amplitude affects loudness of the sound
  • wave form affects quality of the sound
1. Frequency - Pitch



The frequency of a wave is measured as the number of complete vibrations of particles of a medium per unit time. A commonly used unit for frequency is Hertz.

Pitch is an auditory sensation in which listener assigns musical tones to relative positions on a musical scale based on the frequency of sound. A high pitch sound corresponds to a high frequency sound wave and low pitch sound corresponds to a low frequency sound wave.



Changing Pitch:
A string vibrates with a particular fundamental frequency. However, it is possible, to produce pitches with different frequencies from the same string. The 4 properties of the string that affect its frequency are length, diameter, tension and density. The properties are as described:
  • When the length of a string is changed, it will vibrate with a different frequency. Shorter strings have higher frequency and therefore higher pitch.
  • Diameter is the thickness of the string. Thick strings with large diameters vibrate slower and have lower frequencies than thin ones.
  • Tightening the string gives it a higher frequency while loosening it gives it a lower frequency. 
  • The density of a string also affects its frequency. The denser the string, its molecules vibrate slower and its frequency will be lower. 

Name
Frequency Range (Hz)
Characteristics
0 - 20
Very low frequencies of sound that the human ear can’t detect, but you mayfeel the rumbling of the waves through your body.
Sonic (AKA Audio)
20 - 20 000
Normal range for human ears, although not everyone (especially the elderly) will hear to the extremes of this range.
20 000 +
Beyond normal hearing for humans, although some animals (like dogs) hear part ways into this range. Also used in medicine (e.g. ultrasounds for pregnant women).